FAKE: Authoring a Character's Geometry
Facial anatomy, age, skin and hair treated as controllable parts of one fictional adult character instead of a series of unrelated generations.

A face must have a repeatable identity
Facial geometry, proportions, skin, age cues and hair are documented as a model state. References inform decisions, but a changing camera or lighting study must not silently change the person.
Variations require constraints
Jaw, cheeks, hair and age can be tested as distinct directions. Saving the accepted state and locking it before production prevents every revision from becoming a new character.
From still image to production
The aim is to carry a fictional adult identity through views and shots while keeping facial structure recognisable. A visually striking portrait by itself is not a production-ready identity system.
Research status
This is an authoring and R&D project. Published controls and visual studies do not amount to independently validated client throughput or evidence that every planned interface feature is operational.
Frames and studies
Images sourced directly from the published studio page; see the original for accurate distinctions between released work, testing and research. This visual index grants no additional third-party reuse rights.
Bring a shot, not a generic request.
objekts is a boutique visual-production studio combining authored direction, shooting, VFX, animation and carefully controlled generative methods. Show us the frame, brief or visual constraint; we can define a production approach and a credible review plan.
salute@objekts.ai · objekts.ai · Original case and credits ↗




